AI Insights · Timothy · April 2024
Top 5 Boxing Games on Android in Norway for Q1 2024
Discover the performance trends of the top 5 boxing games on the Android platform in Norway during the first quarter of 2024, including downloads, revenue, and active users.
The first quarter of 2024 saw notable performance trends for the top boxing games on the Android platform in Norway. Here’s a detailed look at how these games fared in terms of downloads, revenue, and active user engagement.
Arm Wrestling Master experienced fluctuating weekly download numbers, starting with 241 in the first week of January and ending the quarter with 339 downloads in the last week of March. The game saw a peak of 365 downloads in the week of February 26. Weekly active users showed a similar pattern, beginning at 966 and closing at 1071, with a notable peak of 1052 in the same week of February 26.
I, The One — Fun Fighting Game started the quarter with 53 downloads and saw a significant increase, reaching 282 downloads in the last week of March. Active users also grew steadily from 180 at the beginning of January to 501 by the end of March, with a significant boost in engagement from the week of February 26 onwards.
Fight Master had a slow start with only 9 downloads in the first week of January. However, the game’s popularity surged towards the end of the quarter, reaching 508 downloads in the final week of March. Active users mirrored this trend, increasing from 78 in early January to 515 by the end of March.
Punchy Race: Run & Fight Game saw modest download numbers throughout the quarter, starting at 92 and ending at 89. Active users showed a slight decline from 204 at the beginning of January to 169 by the end of March, with minimal fluctuations in between.
Real Boxing 2 maintained a steady download rate, starting with 45 downloads in the first week of January and ending with 68 in the last week of March. The game generated revenue consistently, peaking at approximately $42 in the week of March 11. Active users grew from 76 at the start of the quarter to 110 by the end.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower’s platform.